What makes this thoughtful addition all the more notable though is simply the fact that this cleverness isn’t consistent through out the game. All assaulting forces will see is a volley of arrows spewing out of the sky they’ll be unable to draw mark on defenders. Castle sieges, which make up one of Warband’s new multiplayer modes, can be won or lost by the placement of archers on the parapet because wily warriors will stand with the sun directly behind them.
HDR has been added in for example and, while in most games that’s not exactly something to get excited about unless you have an unusual fetish for simulated momentary blindness, Warband manages to make it an actual part of the gameplay. And yet, as seems to be a recurring theme for Warband, there are exceptions to the rule.